In this chapter, we will focus on the mathematical tools
required for the course. The main
concepts that will be covered are:
• Coordinate transformations
• Matrix operations
• Scalars and vectors
• Vector calculus
• Differentiation and integration
Coordinate transformation
In order to be able to specify the position of a point P we first must specify
the coordinate
system that will be used. The coordinates of point P will be a function of the
coordinate system
being used, and coordinate transformations al low us to define the relation
between the
coordinates of point P in different coordinate systems.
Different types of coordinate systems are used for different applications. The
most
commonly used coordinate systems are:
• Cartesian coordinate systems. These systems consist out of three perpendicular
coordinate axes, called the x, y, and z (or x1, x2, and x3) axes. The
coordinates of a point P
are usually specified by three coordinates (x, y, z) or (x1, x2, x3). Note: the
coordinate axes
in a Cartesian coordinate system are usually independent of time.
• Spherical coordinate systems. Spherical coordinate systems are most often used
when
the system under conside ration has spherical symmetry. The origin of the
coordinate
system is chosen to coincide with the point of spherical symmetry. The position
of a
point P is de termined by specifying the distance r from the origin of the
coordinate
system and the polar and azimuthal angles θ and Ø. Note: we still need to define
a
Cartesian coordinate system to define the origin and the two angles . Note 2: the
unit
vectors associated with the position vector and the angles will be a function of
time if the
position described is time dependent.
• Cylindrical coordinate systems. Cylindrical coordinate systems are most often
used
when the system under consideration has cylindrical symmetry. The coordinate
system is
characterized by the axis of cylindrical symmetry, which is usually called the z
axis. The
position of a point P is determine by specifying the distance r to the z axis,
the azimuthal
angle φ, and the z coordinate. Note: we still need to define a Cartesian
coordinate system
to define the origin and the two angles. Note 2: the unit vectors associated
with the
position vector and the azimuthal angle will be a function
of time if the position
described is time dependent.
A coordinate system is not uniquely defined. For example, the coordinates of a
point P in a
Cartesian coordinate system depend on the choice of coordinate axes. Different
choices will
result in different coordinates. Coordinate transformations are used to
transform the
coordinates between coordinate systems.
There are a number of different types of coordinate transformations we will
encounter in this
course: translation, rotation, and the standard Lorentz transformation. In this
chapter we will
only focus on the rotational transformation.
Consider two coordinate systems, related to each other via a transformation
around the x3
axis, as shown in Figure 1.

Figure 1. Two different coordinate systems used to
re present the position of P.
The relation between the coordinates of P in the two coordinate systems can be
written as

where

is the cosine of the angle between the xi’-axis and the xj-axis (also called the
direction cosine).
The coordinate transformation is most often written in matrix notation:

Consider the two coordinate systems shown in Figure 1.
Since the two coordinate systems are
related to each other via a rotation around the x3-axis we conclude that:
• The direction cosine between the x3’-axis and the x1- and x2-axes will be zero
(angle is
90°). Thus:
.
• The direction cosine between the x3’-axis and the x3-axis will be one (angle
is 0°). Thus
= 1.
• The direction cosine between the x1’- and x2’-axes and the x3-axis will be
zero (angle is
90°). Thus:
.
• The direction cosines between the x1’- and the x2-axis is cos(π/2-θ) and the
direction
cosine between the x2’- and the x1-axis is cos(π/2+θ). Thus:
= cos(π/2-θ)
and
=
cos(π/2+θ).
• The direction cosines between the x1’- and the x1-axes and between the x2’-
and the x2-
axes is cos(θ). Thus:
.
The coordinate transformation for this particular transformation is thus given
by

Although each rotation matrix has 9 parameters, only 3 are
truly independent. This can be seen
by realizing that in order to specify a rotation we need to specify the rotation
axis (which
requires the specification of a polar and azimuthal angle) and the rotation
angle. Consider some
of the relations we can determine between the parameters of the rotation matrix:
• The rotation preserves the length of a vector. Rotating a unit vector will
produce another
unit vector. This requires that

• The rotation preserves the angle between two vectors.
Since the angle between the
coordinate axes is 90°, the angle between these axes after transformation must
also be
90°. This requires that

These six equations can be combined in the following
manner

This equation is called the orthogonal condition, and is
only satisfied if the coordinate axes are
mutually perpendicular.
Matrix operations
When we are use the rotation matrix to carry out coordinate transformations we
carry out a
matrix operation. There are several important facts to remember about matrix
operations:
• The unit matrix is defined as a matrix for which the diagonal values are 1 and
the nondiagonal
values are 0. When the unit vector operates on a vector, the result is the same
vector.
• The inverse of a matrix is defined such that when it operates on the original
matrix, the
result is the unit matrix.
• A transposed matrix is derived from the original matrix by interchanging the
rows and
columns.
• When we combine coordinate transformations, we can obtain the resulting
transformation
by multiplying the rotation matrices.
• When we multiply rotation matrices we must realize that the order of the
multiplication
matters. See for example Figure 2.

Figure 2. The order of transformation matters.
• A matrix inversion is a transformation that results in
the reflection through the origin of
all axes. We can not find any series of rotations that result in an inversion.
Matrix
inversions are examples of the so-called improper rotations, and are
characterized by a
matrix with a determinant equal to -1. Proper rotations are those rotations that
are
characterized by a matrix with a determinant equal to +1.
Vectors and Scalars
Consider the following coordinate transformation

where

Vectors and scalars are defined based on what happens as a
result of such coordinate
transformations:
• If a quantity is unaffected by this transformation, it is called a scalar.
• If a set of three quantities transforms in the same manner as the coordinates
of a point P,
these quantities are the comp onents of what we call a vector.
Note:
• These definitions define scalars and vectors in a very different way from what
you may
have been used to. For example, the current definition of a vector makes no
reference to
the geometrical interpretation the vector.
• You will encounter parameters in Physics that look like vectors, but do not
transform like
vectors under certain operations (a pseudo vector is an example). Just having a
magnitude and a direction is not sufficient to define a vector!
Vector and scalar addition and multiplication have a number of properties in
common :
• Both satisfy the commutative law: the order of addition does not change the
final result.
• Both satisfy the associative law: when we determine the sum of more than two
vectors or
scalars, the final results will not depend on which pair of vectors or scalars
we add first.
• The product of a scalar with a scalar transforms like a scalar (and is thus a
scalar).
• The product of a vector with a scalar transforms like a vector (and is thus a
vector).
The following operations are unique to vectors and do not
have equivalents for scalars :