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The Algebra Buster


May 25th









May 25th

Lines

Today’s Topics

Image primitives: Lines

• DDA line drawing algorithm

• Bresenham’s algorithm

• Midpoint algorithm for drawing circles

• Anti-aliasing techniques
2D Drawing

Common geometric primitives:

When drawing a picture, 2D geometric primitives are
specified as if they are drawn on a continuous plane

Drawing command:
Draw a line from point (10,5)
to point (80,60)

 

In reality , photo graphs are arrays of pixels, not abstract
mathematical continuous planes
 

Continuous line Digital line

In graphics, the conversion from continuous to discrete 2D
primitives is called scan conversion or rasterization

2D Primitives from Digital Photographs

In its basic form, 2D primitive extraction is performed by a
process called edge detection
  Edge pixel
2-Lecture Outline

Today:
• Focus on 2D drawing basics
Drawing straight lines, circles, etc

Next time:
• Focus on edge detection basics
• Case study: Creating painterly effects by combining
edge detection & line drawing

2D Drawing: Basic Steps
 
1. Scan conversion (for 2D lines)
Given a pair of pixels defining the line’s endpoints & a
color, paint all pixels that lie on the line

2. Clipping (for 2D lines)
If one or more endpoints is out of bounds, paint only the
line segment that is within bounds

3. Region filling (will revisit in 2 lectures)

Today’s Topics

Drawing digital lines & other curves

• DDA line drawing algorithm

• Bresenham’s algorithm

• Midpoint algorithm for drawing circles

• Anti-aliasing techniques
Line Scan Conversion: Key Objectives
 
Accuracy
Pixels should approximate
line as closely as possible
Digital line

• Speed
Line drawing should be as
efficient as possible
• Visual quality
No discernible “artifacts”
Line Equations

How do we re present the set of all points lying on a single
line?
Continuous line Line that passes through points
and satisfies
the equation:
Line Drawing: Basic Idea

We need to de termine the pixels that lie closest to the
mathematical line
 
Digital line

Case when 0 < slope < 1

1. Draw pixel at line start

2. Increment x pixel position
by 1

3. Determine the y position
of the pixel lying closest
to the line

The DDA Algorithm

DDA = Digital Differential Analyzer

Idea: Determine the pixel’s y coordinate by evaluating the
change in y position of the ideal line when x increases by 1
 
Digital line

• Suppose the k-th pixel along
the line has been drawn and
is

• What is the y value of the
next
pixel to be drawn?

Sketch of algorithm
(details H&B p.88):

compute m

draw (x,y)
for to
y = y + m
draw (x,y)
end

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